Headcannon: My New Vegas Character

Origins: Originally, I envisioned my Courier as the grown up version of my Lone Wanderer. But now that I know that that would be chronologically impossible, given their ages, I’ve rethought my headcannon. Now, my Courier is a mysterious man with a mysterious past. He showed up to New Vegas carrying a package. He’s a Courier, he doesn’t need a backstory.

Appearance: My Courier was an old man. Or what can be considered an Old Man in the wasteland. Over 50, grey, and rather unkempt. He can traditionally be seen with a duster on his back, and a piece of iron on his hip.

Personality: Having survived the wasteland for so long, my Courier is a pragmatist. If a problems needs a bullet, he’ll use a bullet. If it needs sweet talk, he’ll use sweet talk. His moral code mainly revolves around survival and getting the job done. Make no mistake, however, he is no friends to raiders or slavers. His time traveling the wastes have given him enough evidence of their special kinds of cruelty. And while he didn’t share the NCR’s vision of a united land, neither did he have any love for Ceaser and his army of zealots. If he had any strong belief, it was that men and women should be allowed to chose what kind of life they want to lead.

Signature Skills: [Perception, Charisma, Intelligence: Barter, Speech, Explosives, Science, Lockpick]

Being a Courier, my New Vegas character needed an eclectic collection of skills. Being a natural traveler, my Courier developed excellent bartering skills with local merchants. His speech allowed him to talk his way into certain sensitive areas. While good with a gun, he liked to dabble in explosives. And due to the large number of pre-war technology, a healthy knowledge of computer hacking and lockpicking was a must.

Companions: [Veronica, ED-E]

My Courier was use to traveling long stretches of time with a partner, or by himself. For his time in New Vegas, he chose the former. Early in his travels his met Veronica, a Brotherhood of Steel scribe unhappy with her lot in life. And though the Courier had never made time for family (despite the strong possibility of siring more than his far share of children in his travels), he developed a strong familial bond with Veronica, viewing her as the closest thing he had to a daughter. Along with ED-E, who simply made his laugh, the trio made a strangely effective team.

Ultimate Fate: Originally, I had my Courier side with the NCR. Looking back on it, it probably would have made more sense to support Mr. House. So in my mind, my Courier supported Mr. House in the battle of Hover Dam, and worked for his for a time. And when Veronica and ED-E eventually went their separate ways, my Courier returned to his life in the wastes, riding out into the sunset from which he came.


Headcannon: My Fallout 3 Character

The beauty of create-a-character games are their ability to allow the player to weave an internal narrative about the protagonist. Sometimes, this is as simple as pretending that you are the hero in the game. Other times, it’s creating an avatar with their own personal history. That being said, here’s what I thought my Fallout 3 character was all about. Continue reading

Top 5 Characters I Want to See in Injustice 2

5. Blue Beetle


This one is a cheat, because Blue Beetle has been confirmed for Injustice 2. But dammit, I’m so happy that I’m still ganna add this in!

4. Huntress


Now, as I’ve said before, Injustice 1 has way too many Batman characters. Counting the villains, the roster had 7 representatives from Gotham, 8 if you count Solomon Grundy. But Huntress is too cool not to add. Somtimes Batman’s daughter, sometimes an orphaned mafia princess, Huntress uses a myriad of gadget based gimmicks and a trademark crossbow to beat the bad guys. While not as flashy as Batman or Green Arrow, she’s still worth including.

3. Cersie


In the original Injustice, the representative for Wonder Woman’s arch villain was Ares. While technically Wonder Woman’s oldest villain, he’s not really that interesting. His design and moveset in the game was boring. He was more of a slot filler than anything else. So I propose replacing him with Cersei, adding a much needed magic user and way more charismatic Wonder Woman villain. Or you could add the Cheetah, but with Catwoman in here, it’s redundant.

2. Booster Gold


You can’t have Blue Beetle without Booster Gold. Well, technicaly you can, but dude, I really love Booster Gold. He’s another tech based character, but his charismatic personality is what would be a welcome addition. Think Johnny Cade, but…well, just think Johnny Cage. You could even tatooo his name across his chest. Plus, imagine the Super Move where Booster sends his opponent into hypertime.

  1. Black Canary


Black Canary is considered to be one of the top hand-to-hand fighters in the DC Universe. She also has her Canary Cry, which would obviously be her super move. Better yet, she actually has a in story reason for fighting, as Green Arrow died during the rise of Superman. In reality, it’s a matter of when she’s going to be added rather than if.

Top 5 Stages I Want To See In Injustice 2

5. The Rouges’ Bar


One of my pet peeves about Injustice 1, and fighting games in general, is that every character doesn’t have a signature stage. Now, I know that in an age of 20+ characters, this is a very unrealistic wish. But original 7 members of the Justice League should at least get a stage a piece. For the Flash, the classic Rouges Bar would be ideal. You could even have all of Flashes’s villains as a crowd, taking bets and the like!

4. Oa


Given that Atrocious is going to be in Injustice 2, a Lantern themed stage is a must. Injustice 1 had the Farris Hanger, but that was pretty boring. I want a Lantern stage to truly capture the magic of the character. Any Lantern stage needs to be in space, and what better area than Oa, the Headquaters of the Green Lantern Corp. The stage could include the Guardians judging the match, and you could punch people into the Central Power Battery for stage transitions.

3. A Lazerous Pit


This one is more of a given. There are rumors that Injustice 2 will feature Ras Al Ghul and his famous Lazerous Pits. But even if that doesn’t prove to be true, I would still like one. As much as I disliked the oversaturation of Batman stages in Injustice 1, a Lazerous Pit would would be a cool inclusion. Whether or not you get the ability to throw your opponent into the pit itself, or into waiting assassins, it up to the developers.

2. A Mortal Kombat Stage


This one is a little weird, but hear me out. The studio that releases Mortal Kombat is also the one that releases Injustice. In Injustice 1, we got Scorpion as a playable character. But I think it would be even cooler to include a classic Mortal Kombat State (Stage Fatalities excluded, for obvious reasons). I think the classic MK forest that made an appearance in MK10 would be the best fit.

  1. The Kent Farm


The Big Story in Injustice 1 was the fall of Superman, both literally and figuratively. That story is continuing in Injustice 2. So what better symbol for Superman’s lost humanity than his childhood home. It could be burning, it could be destroyed, it could be perfect and then get destroyed as the match goes on. Best of all, it could be bright and colorful, something that was sorely missing in Injustce 1 (seriously, it was eternally either Midnight or the later afternoon in that game).

RPG House: Chrono Saga and One-Offs

Chrono Trigger

Premise: Time Travelers must stop a monster from ending the World

Battle System: This 2D jrpg has a turn based none-active battle system. Each character has a specific weapon and element type. The level system is straight forward, as characters learn new skills as they level up. Certain characters can also combine their attacks for more damage. Enemies are visible on the map, meaning battles dodged. Grinding is also not necessary, as the game paces its enemies to match player level.

Gimmick: As the title suggest, the game’s gimmick involves time. Specifically, time travel. The game takes place over 5 time periods: The present, near past, far past, prehistoric times, and the future. The game has multiple endings depending on you actions in the different time periods. The game is also known for being one of the best in the medium, thanks to its stellar game play, story freedom, and art by the creator of Dragon Ball.

Verdict: Arguably the best JRPG ever.

Chrono Cross

Premise: A cat man is trying to take over the world

Battle System: Chrono Cross is a direct sequel to Chrono Trigger, and emphasizes it’s element based battle system. The game introduces battlefield tendency, meaning that overuse of one element will cause that element to increase in damage. The enemies are still visible on the map, and the player has the ability to run away from any battle, including boss battles. Skills and Magic are know associated with a specific element (fire, water, ect), and characters have specific element tendencies. This means that most skills and magic are customizable, except for character specific special skills. Magic and Skills are no longer learned, but bought at stores.

Gimmick: The game has two gimmicks: Parallel Worlds and a Potential Party of 45 members. In the game, the player eventually has access to 2 worlds that are slightly different, and the player can recruit characters from both worlds to join their quest. Player action will affect which characters are available to join their party, as well as the endings they get. The game is also infamous for “ruining” the events of Chrono Trigger, as all the characters from the previous game are shown to have tragic endings.

Verdict: Not as good as Trigger, but worth a look

Legend of Mana

Premise: An adventurer touches the lives of many charaters

Battle System: The game has an active battle system with side scrolling elements. The player is allowed to choose from a wide list of weapons and secondary skills. As the player practices both skills (like jumping) and weapons, they unlock special attacks. The player has not battle party, though they are sometimes given an NPC to fight with and create their own robotic battle partner. The game is also co-op, meaning a second player can join in at any time.

Gimmick: The game emphasizes customizations and a “choose-your-own” adventure styles story. Meaning that players can chose what stories and levels they choose to follow. The players can even create the overworld map as they play. The player has a home base that allows players to grow crops, create weapons, and create robotic partners. The game has multiples stories and events to complete, and about 3 main story bosses to defeat.

Verdict: Fun, but play with a FAQ guide.

Wild Arms

Premise: 3 heroes must stop demons from taking over the world.

Battle System: The game only has a battle team of 3 characters: a gunner, a swordsman, and a mage. The game uses an active battle system, meaning that attacks have certain wait times. Because the game only has 3 characters, the player must be aware of their strengths and weaknesses. The gunner is potentially the most powerful, but his attacks are limited to the amount of bullets he has. And he can only gain more weapons, which are upgradable, if the player finds them in dungeons. The swordsman has a similar issue, as he only learns new techniques of they are found in the dungeon. Magic is created through a combining runes. Each player can also be assigned a summon monster, which affects their stats.

Gimmick: The game us suppose to have a “old west” setting. But apart from the music and a few villages, the game is actually more of a traditional medieval story. The game’s most memorable gimmick is its extremely small battle party. 3 playable characters only are not common in jrpgs. Each character also have special abilities that allow them to solve certain puzzles.

Verdict: Fairly average.


Marvel vs. DC #1: Best Mythologies

DC: The New Gods and The Multiverse


In a Nut Shell: DC Comics mythology has always revolved around two themes, Jack Kirby’s New Gods and The Multiverse. Sure, there’s Gods, and Demons, and Angels, and etc, but even they more or less tie into either The New Gods and the Multiverse. The New Gods being a race of warring aliens, and the Multiverse being a collection of 52 alternate realities  that have the habit of spilling into each other.

Key Players

The Source


The Source is God. Or Creation. Or Reality. All became real with The Source came into being. It is the “source” or the New God’s power. It was actually the fighting between the New God’s that released some of that power, leading to the existence of magic and super powers. There also exists as “Source Wall” that prevents anyone from trying to reach it, and its is the ultimate gravesite of all New Gods. It, along with the New Gods, exist outside the Multiverse.



Darkseid is the leader of Apocalyse, and the literal God of Evil. His ultimate mission is to obtain the “Anti-Life” equation and conquer the multiverse. One of his more attempts led to the creation of the Justice League. Unlike most villains, Darkseid is slow and methodical, willing to play the long game for his victory.

New Genesis


Highfather is the leader of New Genesis. He is the main opposition to Darkseid’s ambitions. But he has his greatest warrior, and Darkseid’s son, Orion, do most of the fighting. The forces of New Genesis oppose the forces of Apocalypse.

The Monitors


Aside from the New Gods, the most influential force in DC mythology have been the Monitors. Originally just one being, the Monitor’s watch over the 52 worlds, ensuring that they don’t “bleed” into one another. Their action, or inaction, have led to many crises within the multiverse. They’re pretty much a less compotent version of The Watcher.



While Superman is not a cosmic level entity normally, he is central to DC mythology. In one way, shape, or form, Superman has been involved in very crisis, every major New God’s battle, and every big event. Tying it back to the New Gods, the Apocalyse and New Genesis are often called the “4th World,” and Superman can be seen as the arrival of a new mortal led “5th World.”

Marvel: The Celestials and Cosmic Beings


In a Nut Shell: While DC’s mythology is very centralized, Marvel tends to have a much broader scope of Gods and power players. And often time, most of their best stories center around ground level Earth stuff. But in terms of Mythology, much of Marvel revolves around The Celestials and Cosmic Beings. All powerful entities who see reality as more of a large experiment than anything else.

Key Players:

The Celestials


The Celestials are basically giant all powerful aliens. They created the Marvel Universe. Their origin is unknown, but they are responsible for such things are The Eternals, which Thanos is a part of, Deviants like The Skrulls, and Mutants. Their goal is to ensure that evolution continues, and if they judge that a species has reached is genetic potential, they will destroy it.



Galactus is a force of nature in the Marvel Universe. His name is feared by all planets. He is a world-eater, and the lone survivor of the last universe. A cosmic being who can be reasoned with, but rarely convinced to change his course, he is the being that Earth has had the most encounters with. In fact, it was the Fantastic Four’s defeat of Galactus that put the planet on the cosmic map.

The Infinity Gautlet and Infinity Stones


While not a comic entity, these stones and gautlet have led to many reality warping events. Each stone has the power to affect existence in some way, but together make the wearer all powerful. A few have managed to join them together, like the mad Titan Thanos, and no other comic entity have been able to match its power.

DC or Marvel?: I gatta give this one to DC. Ironically, DC has the more consistent mythology than Marvel. To be fair, however, this is a product of having built this mythology around 1971, and incorporating it around the 1985, while Marvel was adding more and more stuff since 1961. The New Gods and Multiverse are simply easier to wrap your head around and remember.

Top 4 Changes I Want in Pokemon Sun/Moon

4. More Character Customization


Pokemon X and Y were great for introducing character customization. For the first time, players could create versions of themselves in the game. But, and this is a big but, the character customization was limited. It was an honest first try, but my hope is that the upcoming game has more options.

3. Focus on New Pokemon


My favorite Pokemon games have always been the ones that focus on new Pokemon. The series usually flip flops between whole new rosters and mixed rosters. I’m not really sure what the new game is going to be like. Since 2016 is the 20th Anniversary for the series, the developers may want to celebrate the past and the present, or they may want to introduce a new future.

2. More than 1 Save Slot


I mean seriously. What’s the deal with Pokemon and 1 save slot? It was understandable in the old days, whith hardware limitations. But its 2016. I’m tired of having to restart my games just to try out new starters.

1. Fix The Damn HM Issue


HM. Hidden Machines. The bane of everyone’s existence. I know why HM’s are in the games. They add an exploration element and force players to try out different types of Pokemon. That I don’t mind. What I truly mind is having to use a move slot for an HM. Just make them extra moves outside of battle. Easy as that.

Final Fantasy Games I Want To See

FF10: The Prequel


I really, really, really want to see what Jecht’s journey was like. In the original game, you can find 4-5 little videos of Jecht, Auron, and Braska’s adventure from 10 years ago. I’ve love a game where you get to see Jecht go from an cocky douchebag to a hero, Auron from a Yevon acolyte to jaded bad-ass, and Braska from…well, we actually don’t know that much about Braska either. I think he’d be a lot like the monk from Journey to the West. Make it happen Square!

Origin of the Summons


Final Fantasy has a great and consistent set of summons. Monsters that can be called upon in battle for a massive attack. Infrit, Shiva, Bahamut, etc. But what I want to see is a game that gives each of these characters an origin. What if each summon you used is derived from some long lost battle party? What if Infrit was just some dude who game his soul to other heroes when they needed him. across time and space? What I really want is Skyward Soul, but in Final Fantasy.

Space-Based Final Fantasy


Here’s the thing about Final Fantasy, its very Earth based. Even though every game has great moment where you get an airship, your still stuck under the sky. I’d love a universe spanning FF game. What if Chocobo are space birds? What if summons are just robots? What if you find a weird green egg that’s secretly Jenova!? I’m just saying, you could do a lot with a space RPG.

Final Fantasy: Classic Collections


So Square has gotten in the habit of re-releasing a few of their old games on IOS. At full price. Like jerks. Why am I being asked to pay 15 dollars for FF6 on my phone!? What I would love to see is Square releasing two “Classics Collections,” for about 25-30$ each. Vol 1 would consist of all their 2D games, FF1-FF6. Fans of the  Nintendo era games would eat that up, and younger fans would finally have a way to get a taste off all the games conviniently. Vol 2 would then consist of FF7-FF9, the Playstation years. FF10 just got a HD release, so that’s out, and it would be weird to release FF12 and FF13 without it.



RPG House: Rapid Fire Final Fantasy Reviews

Final Fantasy 4Ff4_logo

Premise: A Dark Knight repents and tries to stop his Evil Empire

Battle System: This RPG has an “active battle system,” with a bar telling you when you can act, and when you have to wait. Each character you encounter has their own “class,” like Black Mage, White Mage, Warrior, etc. Your party has two rows, front does more damage and gets hit harder, back does less damage but gets hit least.

Gimmick: Unlike previous Final Fantasies, each “class” is their own character. The main character is a Dark Knight. In previous Final Fantasies, you chose what class the character was, or each character has access to each class. This makes the FF4 characters slightly more memorable, and the story will mix up your character line-up, so you get to explore each one. This can be rewarding or annoying depending on the character. You have a battle party of 4, but an overall cast of 13.

Verdict: One of the most textbook 2D JRPGs

Final Fantasy 6


Premise: A crazy clown wants to destroy the world

Battle System: Like FF4, this entry has an “active battle system.” Each character is once again their own “class,” only this time each class has a sort of “super move,” that you can abuse later one in the game for tougher enemies. The two row system also makes a return.

Gimmick: Most consider this the “Best Final Fantasy.” It’s certainly the best 2D Final Fantasy. The game is balance to cut down on grinding, so you’ll never feel too overwhelmed. In many ways, it is the ultimate culmination of Final Fantasy up to that point. Towards the middle of the game, you gain access to a separate world. You have battle party of 4, but an overall cast of 14.

Verdict: The last “classic jrpg” in the series

Final Fantasy 7


Premise: A mercenary and his friends hunt down an evil super soldier

Battle System: FF7 also implements the “active battle system,” with a bar representing your wait times and actions. Magic is no longer learned via leveling up. Instead, each weapon and accessory have slots for “materia,” items with special moves and spells. If you want a character to learn “Thunder,” then you must equip the “Thunder” materia. Each materia levels up with use, and you can buy or find high level spells and skills instead of learning them through grinding. Patient players can manipulate the materia system for great spells and skills.  Each character also has a “LIMIT” move, or super move, that is learned through use or story event.

Gimmick: Final Fantasy 7 is the first Final Fantasy to be in full 3D, as well as the first to gain major fame due to its association with the Playstation 1. It has cinematic FMVs and character models, impressing many players. It is the most popular entry in the series. It has a Cyber-Punk theme, unlike the other Medieval themed games in the series.  Battle party of 3, overall cast of 8

Verdict: Actually fun, but aged not too great.

Final Fantasy 8


Premise: A school of mercenaries have to stop a witch from freezing time

Battle System: FF8 is famous for its “Junction System.” Because the lore of the game involves a witch, magic is not available in the game. Instead, players have to “draw” or steal magic from enemies. 1 Draw=1 spell per use, meaning players have to continually steal magic to use magic. This is annoying.  Some spells can be equipped, making a character immune to that spell, or simply stronger. Super moves also make a return. Enemies level up with the player, so you are never stronger or weaker than your opponent.

Gimmick: The most infamous gimmick FF8 has is the Junction System, which is a deal breaker for some players. Like FF7, FF8 did away with the Medieval setting and embraced a more futuristic private school setting. Future Anime Punk more than Steam Punk. Its also one of the few entries where the love story is the central plot. The game plays around with flashbacks, meaning a third of the game is spent controlling an entirely separate party. It has a battle party of 3, but an overall cast of 6.

Verdict: Potentially great, but I quit due to the Junction System.

Final Fantasy 9


Premise: An Monkey God tries to destroy the world

Battle System: FF9 returns the to classic active battle, 4 person battle system. Magic and Skills are not learned through leveling. They are learned through equipping items. After you have earned sufficient “AP,” or ability points through battling and use, the skill is learned permanently, freeing up space for other skills. The super move also makes a return. And once gain, each character adheres to a predetermined battle class.

Gimmick: FF9 is a sort of retread of older Final Fantasy troupes. This comes the closest to using a Medieval setting. And the battle system is more traditional. The characters have a more cartoonish character design. And the main character Zidane is light hearted. In many way, FF9 is a reaction to FF7 and FF8, which were criticized for having sullen protagonists and stories. Battle party 4, overall cast of 8.

Verdict: A underrated entry in the series.

Final Fantasy 10


Premise: Summoners must stop a giant monster from killing humanity every 10 years.

Battle System: FF10’s battle system is turn based. The order of combatants is shown on the right hand side of the screen. Characters are allows 1 free swap during a turn, meaning you will not lose a turn by changing characters. Once again, skills are not learned via leveling up. In battle, you earn “spheres” and move points, and must manually allocated these spheres in the “Sphere Grid.” Although it looks complex, its actually a liner straight skill tree. Each character has their own skill tree on the grid. You won’t be able to branch off until late in the game. This means that after characters have learned most of their crucial skills, you will be able to teach other characters their skills and stats. Potentially, your Black Mage could be as strong as your Warrior with all their skills, and vice versa.

Gimmick: Final Fantasy X is the first Final Fantasy with voice acting. It was the first Final Fantasy game to be released on the Playstation 2. It has a tropical setting, unlike the rest of the series. It actually quite liner in terms of world map, having no real overworld. Every area is connected to one another in a straight line. It’s also infamous for the mini-game “Blitzball.”

Verdict: One of the best in the series.

Final Fantasy 12


Premise: Two Empires are at War with one another

Battle System: FF12 is unique among the Final Fantasy series in that it largely abandoned the static turn based battle system of traditional rpgs. Instead, it adopted a more MMORPG hybrid system. While you still have menu for ATTACK, MAGIC, etc, your character is now allowed to move in battle. You position them, give them the command, and they execute it. This can make for some dynamic battles. Character skills and magic is based on the “License” system, where you buy a “license” for a skill, place it on the “License Board,” and then permanently have it. Certain characters, or course, do better with certain types of licenses. Super moves, or “Limit Breaks,” make a return, and you can link multiple limit breaks during battle.

Gimmick: FF12 was made soon after Final Fantasy 11, the series first MMO. FF12 adopted MMO liked features as a result. The battle system is not static turn based battle. Players can move the camera for the first time in the series. And areas aren’t prerendered. The story is more medieval-ish drama like older 2D FF games. Some praise shaking up the formula, while other view it as the franchise’s moment of declining quality.

Verdict: Definitely worth a look at.




Theory on the James Bond Theory

So the “James Bond Theory” states that the name “James Bond” is actually a code name shared by a variety of British secret agents. It’s used to explain continuity between the James Bond films, as they span several decades. But here’s my own twist on the theory.

Sean Connery Bond [The Real One]


The Sean Connery Bond is the original Bond. Nothing about the theory would change any of his history or exploits. My own theory would simply make him the reason why the name “James Bond” is used by the British secret service. Having been such a successful agent during the Cold War, his government decided that his name had too much influence to give up. Of course, for this to be true, he would have had to either die or retire at some point. Retirement would explain his momentary absence between You Only Live Twice and Diamonds are Forever. Death also be very poetic in Diamonds are Forever, as that film marked the end of the Blowfled/Spectre saga.

George Lazenby Bond [The One Who Was Fired]


The Lazenby Bond only showed up in one movie, On Her Majesty’s Secret Service. In the film, Lazenby gets married, but his wife dies at the end. The next movie, Diamonds Are Forever, ignores everything that happens in this movie. But that makes sense if you follow the Bond Theory. Distraught over the death of his wife, the Lazenby Bond is found unfit for service, so MI6 bring in the original Bond out of retirement. Connery Bond would have no real reason to mourn another agent’s wife, so he wouldn’t bring it up.

Roger Moore Bond [The One With The Happy Ending]


After the Connery Bond died at some point after Diamonds Are Forever, and the Lazenby Bond was found unfit, MI6 hired the Roger Moore Bond. Moore conservative than Connery, but more flexible than Lazenby, Moore’s Bond excelled in the position. Moore’s Bond didn’t have to contend with an organized like Spectre, so his tenure lasted longer than any other Bond. The only wretch in Moore’s run that would mess up the Theory is a point a movie where Moore visits the grave of Lazenby Bond’s wife. This suggests that it’s the same person, unless you consider that MI6 most likely used this moment to trap Blowfeld, who wouldn’t pass up the opportunity to mess with Bond.

Timothy Dalton Bond [The Last Cold War Bond]


The Roger Moore Bond most likely retired quietly, allowing a new agent to become “James Bond.” Datlon’s Bond mostly dealt with Drug traffickers, going rouge at one point to avenge the death of the friend. Dalton’s Bond most likely went as soon as the came. Since the Cold War ended soon after his tenure began, the title of “James Bond” was either retired, or minimized. As for Dalton Bond’s fate…I’d say he either got Married, or dealt with smaller missions through the early nineties. I know that in License to Kill, they mention that this Bond was married once, but Bond’s marriage could have become public knowledge at this point and was thus added to the “James Bond” cover, or else Dalton Bond could have also been married before. Lots of people get married.

Pierce Brosnan Bond [The One Who Quit]


The Brosnan Bond often gets a lot of flak from long time Bond fans. But I stand by his films (except for the last one). We should also keep in mind that he’s the deadliest James Bond, having more kills under his belt thanks to the ultra-violent 90’s. In the James Bond Theory, I imagine that this Bond eventually quit. This Bond had a more tense relationship with M, and in his last film, he was tortured for about 4 months by North Korea. I’d like to imagine that due to the relationship she had with the Brosnan Bond, M took a more hands one approach when dealing with his replacement.

Daniel Craig Bond


The biggest obstacle to the entire James Bond Theory is the Craig Bond run, specifically Skyfall. In the film, Craig Bond visit the Bond family manor, implying that he is the original Bond. The Craig Run is suppose to be a reboot of the character, despite using the same M. For this Theory to work, I believe that the Craig Bond would have to be an actual Bond, but not the original. He would have to be the natural son of James Bond. Which could actually work if you consider a few things. First, this Bond is very angry, which could be explained by having an absentee father. Second, this Bond is Blond with Blue Eyes, very different from a Bond, unless his mother was one of the many women Bond bedded over the years. Three, given Bond’s womenizing, an son would not be surprising. Fourth, and finally, in the Craig movies, M and Bond have a very familial relationship, which could be explain by M having kept on eye on Bond Jr. all his life to see if he was worthy of become “James Bond.” As for his father? Well, since the Bond family mansion was mentioned, it would have to be the real James Bond, Sean Connery.